Furville Studios


New model Twilight Sparkle

by on Sep.23, 2017, under News

Been awhile since I posted here,  most of my models are posted to DeviantArt first these days. My Deviant account can be found at:  https://shunaka.deviantart.com.

Here is my latest finished model, Twilight Sparkle for My Little Pony.  This was done mostly in Blender but I also used Zbrush for mesh tweaking and Substance Painter for the texturing.

Twilight CG HD

I also have game friendly version done with polystrip hair up on SketchFab:

Currently on my worklist are:

High and low poly model of Applejack  and  game friendly version of my OC pony Crema Cream.



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Snow boarding image in Blender

by on Aug.14, 2016, under News


For those interesting in the technical aspects of this image, here’s a screenshot with all the assets visible.

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Snow boarding

by on Aug.14, 2016, under News

JF ChillFox snowboarding

I’m working on a couple of new images featuring JF.  This one had some interesting challenges.  The character wasn’t too much of a problem, but the snow spray took me  a while.  The snow is from a series of particle emitters using a small white globe as the base, the snow fog is smoke with spot lights shining on it to brighten it up. Overall took about 8 hours to render.

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WIP- CG furry arctic fox- Jaw set

by on May.14, 2016, under News

Working on arctic foxy’s teeth.  Unfortunately I haven’t found any really good tutorials on how to create animal jaw sets so I’m playing around with creating from scratch in Zbrush.  This is what is have so far:

Tooth wip1


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Shifting focus to CGI 3D art

by on May.07, 2016, under Computer Graphics, News

I’m one of those artists that’s always trying new things- it’s both an advantage and a disadvantage. The advantage is that I always have new ideas to add to my art, the disadvantage is it’s hard to stay focused.  The puppets have been fun and I plan to continue taking them out but they have their limits. I may go into that in more detail sometime but right now I’m changing focus to CG art.

Why 3D art?

A bit of history first- I have been tinkering with 3D animation and art long before it became a popular.  The first 3D program I used was called True Space which is no longer being produced.  After that I moved to Lightwave then Cinema 4D and now finally Blender and ZBrush.  Along the way I learned the basics of CG software- it’s a very steep learning curve but worth the effort.

So, why 3D CG?  Mostly I like the look; the crisp details, cool lighting effects and the ability to create animations.  Also it’s a geeky thing- 3D software is interesting to play with lots of buttons to push.

It’s interesting that there’s not  much independent 3D work I’ve found in the furry community and I’ve already stated the reason;  very steep learning curve! To give an idea of what it takes to create one 3D model here’s a basic pipeline:

-Modeling (including clothing and extras like swords or backpacks and other props)

-Texturing (including mapping and coloring usually with something like Photoshop)

-Adding fur (this step is often skipped on very toony characters)

-Rigging (needed if the character will be animated)

-Posing if creating static image or full out animation



This is only a very basic list; there can be many smaller steps within each category.  In large animation studios each one of these categories is assigned to teams devoted to just that one aspect. If doing this independently- you own the whole pipeline.

Oh yeah there’s also hardware-  I have workstation with a 6 core AMD processor and 32G of RAM, doing 3D art takes a lot of processing horsepower.  You can get away with less but creating characters with fur is not going to happen.

Work in progress updates

I’ll periodically be posting updates on progress with character builds.  Since I’m still learning this stuff I’ll let you know which tutorials I’m using.  To start with here’s a few I’ve found useful.

If you have any questions then let me know.  Don’t be shy- really I don’t bite! No question is too basic.


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Furville studios puppets?

by on Apr.20, 2016, under News, Puppets


So we had a major crash of our blog software and basically blew up our old blog.

*Major Bummer*

We’re still here though.

We are putting puppet stuff on hold for now while we work on other projects-  more on that soon.


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