I believe my proof of concept attempt for making a comic in 3D worked really well- I was able to create pages, publish them out and they looked good enough for a first try.
I learned a lot about the pipeline from Blender to Unity and what the look of the comic might be. With that in mind, I’m pretty much going to do a procedural reboot of the project:
-I’m dumping the Unity part and will be building entirely in Blender. Yes, Unity has a lot of neat bolt-ons for terrain and vegetation but it’s actually very limiting. I can do the same thing in Blender, not as conveniently but with much more control. Eliminating Unity will also trim down the production pipeline massively- fewer applications to deal with means faster turnaround.
-I’m moving the town environment from pure desert to an Arizona-like chaparral: more like your classic western movie set.
-Will be testing out some procedural environment generators for Blender.
Latest Comics
Latest Posts
Character WIPs
As part of the comic dev log, occasionally, I will post some model works in progress. Here is my third main character, Boomer Badger; building in Blender. Just about finished with the mesh and will be moving on to texturing soon.
Software used
Here is the software I use to create the pages:
Zbrush– for character concept art and extra sculpting as needed
Blender– Main 3D program for model creation
Substance painter– model texturing
Unity– set design and screen capture
Clip Studio paint– Comic formatting and word balloons
Development Blog
I’ll be adding some dev notes here after I’ve figured out some more of the process. Feel free to ask if you have any questions.
Comments and ideas
Feel free to post if you have any comments about the comics. Suggestions welcome!
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