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Proof of concept

I believe my proof of concept attempt for making a comic in 3D worked really well- I was able to create pages, publish them out and they looked good enough for a first try.
I learned a lot about the pipeline from Blender to Unity and what the look of the comic might be. With that in mind, I’m pretty much going to do a procedural reboot of the project:
-I’m dumping the Unity part and will be building entirely in Blender. Yes, Unity has a lot of neat bolt-ons for terrain and vegetation but it’s actually very limiting. I can do the same thing in Blender, not as conveniently but with much more control. Eliminating Unity will also trim down the production pipeline massively- fewer applications to deal with means faster turnaround.
-I’m moving the town environment from pure desert to an Arizona-like chaparral: more like your classic western movie set.
-Will be testing out some procedural environment generators for Blender.

Software used

Here is the software I use to create the pages:

Zbrush– for character concept art and extra sculpting as needed

Blender– Main 3D program for model creation

Substance painter– model texturing

Unity– set design and screen capture

Clip Studio paint– Comic formatting and word balloons